It is also possible to blend between motion clips, and to edit motion trajectories interactively in the viewport. In the launch presentation, SideFX showed KineFX’s initial capabilities: editing imported animations – for example, to fix foot slippage – and retargeting them from one character rig to another. The system is almost exclusively implemented via SOPs, Houdini’s geometry nodes, chosen for their user-friendliness and interactive performance, avoiding the less-well-known CHOPs operators. KineFX has a lot of potential to disrupt production pipelines – and a very unusual design paradigm, representing rig elements and even space-time itself as editable geometry. SideFX describes is as laying the groundwork for a complete new character animation system, extending the power of Houdini’s procedural workflow to the animation pipeline. Of the features completely new in Houdini 18.5, arguably the most significant is KineFX, the software’s new framework for character rigging, retargeting and motion editing. Rigging and animation: the new KineFX toolset You can find more details in our original story on the backported features, which also include a new Path Deform SOP, the Dynamic Warp CHOP for timewarping animations, and a new viewport fog system. Other features already been backported include the new SessionSync feature in the Houdini Engine for Unity plugin, which live links the Unity game engine to a Houdini Engine session running in Houdini itself. In demos, it looks reminiscent of Wrap, R3DS’s popular standalone topology transfer tool, enabling users to transfer clean, all-quad topology from a stock base model to a 3D character scan. Some of those features pop up again in the teaser video above, notably Topo Transfer, a new system for deforming a source mesh organically to match the dimensions of of a target mesh. SideFX usually releases a major update to Houdini every six to nine months, so in a normal year, Houdini 18.5 would already have shipped by now.Īs a stopgap, the firm actually ‘backported’ some of the features in development to the latest builds of Houdini 18.0: the first time we can recall it having done so. New Topo Transfer tool already backported to Houdini 18.0 We’ve updated it with more details from the Houdini 18.5 launch event. It also marks the debut of KineFX: an intriguing new procedural character rigging and motion editing system, intended to form the basis of a complete character animation toolset within Houdini.Įditor’s note: this story was originally posted on 2 October 2020, and covered the original teaser video. The release adds new features across the board, including new cloth and fluid simulation tools, plus updates to the Solaris shot layout and look dev toolset, Karma renderer, and game development plugins. SideFX has released Houdini 18.5, the latest major update to the procedural 3D software. The release is now shipping, adding KineFX, an promising procedural character rigging and motion editing system, plus updates to most of Houdini’s other key toolsets. Other games experience includes contract work for Zynga Games and freelance design and illustration.SideFX’s original teaser video for Houdini 18.5. Mayet’s previous work experience is in the games industry, working as an artist at 2K Sports/Visual Concepts Entertainment in Novato, CA., where she modeled, textured and animated interactive menus and UI using 3D software. She currently serves on two non-profit Boards and teaches advanced 3D production classes in animation and games. Currently and, in the past, Mayet has led and served on various committees. Other teaching includes Gameworlds summer camp and after-school program, for children ages 8 – 17. Previously she has worked as a part-time instructor at The HOFT Institute Game Lab, as an adjunct at UT in the AET Department, as a part-time instructor at Gemini School of Visual Arts, and as a full-time faculty member at the Art Institute of Austin in the Media Arts & Animation, and Game Art & Design programs. in Visualization and as a full-time Instructional Assistant Professor at Texas A&M University in the School of Performance, Visualization and Fine Arts. Mayet is currently working as the Associate Program Director of the B.S. in Film and Animation from The Academy of Art University in San Francisco, and her B.F.A in 2D Animation and Illustration from The University of the Arts in Philadelphia. Mayet Andreassen is both an artist and educator whose core philosophy centers on promoting artistic and creative excellence in her students and herself.
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